Path: blob/master/osu.Game.Tests/Visual/Menus/TestSceneStarFountain.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public partial class TestSceneStarFountain : OsuTestScene { [Test] public void TestMenu() { AddStep("make fountains", () => { Children = new[] { new StarFountain { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, X = 200, }, new StarFountain { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, X = -200, }, }; }); AddRepeatStep("activate fountains sometimes", () => { foreach (var fountain in Children.OfType<StarFountain>()) { if (RNG.NextSingle() > 0.8f) fountain.Shoot(RNG.Next(-1, 2)); } }, 150); } [Test] public void TestGameplay() { KiaiGameplayFountains fountains = null!; AddStep("make fountains", () => { Children = new[] { fountains = new KiaiGameplayFountains(), }; }); AddStep("activate fountains", () => fountains.Shoot()); } [Test] public void TestGameplayStarFountainsSetting() { Bindable<bool> starFountainsEnabled = null!; AddStep("load configuration", () => { var config = new OsuConfigManager(LocalStorage); starFountainsEnabled = config.GetBindable<bool>(OsuSetting.StarFountains); }); AddStep("make fountains", () => { Children = new Drawable[] { new KiaiGameplayFountains.GameplayStarFountain { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, X = 75, }, new KiaiGameplayFountains.GameplayStarFountain { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, X = -75, }, }; }); AddStep("enable KiaiStarEffects", () => starFountainsEnabled.Value = true); AddRepeatStep("activate fountains (enabled)", () => { ((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1); ((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1); }, 100); AddStep("disable KiaiStarEffects", () => starFountainsEnabled.Value = false); AddRepeatStep("attempt to activate fountains (disabled)", () => { ((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1); ((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1); }, 100); AddStep("re-enable KiaiStarEffects", () => starFountainsEnabled.Value = true); AddRepeatStep("activate fountains (re-enabled)", () => { ((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1); ((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1); }, 100); } } }