Path: blob/master/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual.OnlinePlay; using osuTK; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene { private Room room = null!; public override void SetUpSteps() { base.SetUpSteps(); AddStep("create area", () => { Child = new MatchBeatmapDetailArea(room = new Room()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500), CreateNewItem = createNewItem }; }); } private void createNewItem() { room.Playlist = room.Playlist.Append(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) { ID = room.Playlist.Count, RulesetID = new OsuRuleset().RulesetInfo.OnlineID, RequiredMods = new[] { new APIMod(new OsuModHardRock()), new APIMod(new OsuModDoubleTime()), new APIMod(new OsuModAutoplay()) } }).ToArray(); } } }