Path: blob/master/osu.Game.Tests/Visual/SongSelectV2/TestSceneBeatmapCarousel.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Screens.Select.Filter; using osu.Game.Screens.SelectV2; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.SongSelectV2 { /// <summary> /// Covers common steps which can be used for manual testing. /// </summary> [TestFixture] public partial class TestSceneBeatmapCarousel : BeatmapCarouselTestScene { [Test] [Explicit] public void TestBasics() { CreateCarousel(); RemoveAllBeatmaps(); AddBeatmaps(10, randomMetadata: true); AddBeatmaps(10); AddBeatmaps(1); } [Test] [Explicit] public void TestSorting() { SortAndGroupBy(SortMode.Artist, GroupMode.None); SortAndGroupBy(SortMode.Difficulty, GroupMode.Difficulty); SortAndGroupBy(SortMode.Artist, GroupMode.Artist); } [Test] [Explicit] public void TestRemovals() { RemoveFirstBeatmap(); RemoveAllBeatmaps(); } [Test] [Explicit] public void TestLoadingDisplay() { AddStep("induce slow filtering", () => Carousel.FilterDelay = 2000); SortAndGroupBy(SortMode.Artist, GroupMode.None); } [Test] [Explicit] public void TestAddRemoveRepeatedOps() { AddRepeatStep("add beatmaps", () => BeatmapSets.Add(TestResources.CreateTestBeatmapSetInfo(RNG.Next(1, 4))), 20); AddRepeatStep("remove beatmaps", () => BeatmapSets.RemoveAt(RNG.Next(0, BeatmapSets.Count)), 20); } [Test] [Explicit] public void TestMasking() { AddStep("disable masking", () => Scroll.Masking = false); AddStep("enable masking", () => Scroll.Masking = true); } [Test] [Explicit] public void TestRandomStatus() { SortBy(SortMode.Title); AddStep("add beatmaps", () => { for (int i = 0; i < 50; i++) { var set = TestResources.CreateTestBeatmapSetInfo(); set.Status = Enum.GetValues<BeatmapOnlineStatus>().MinBy(_ => RNG.Next()); if (i % 2 == 0) set.Status = BeatmapOnlineStatus.None; BeatmapSets.Add(set); } }); } [Test] public void TestHighChurnUpdatesStillShowsPanels() { ScheduledDelegate updateTask = null!; AddBeatmaps(1, 1); AddStep("start constantly updating beatmap in background", () => { updateTask = Scheduler.AddDelayed(() => { BeatmapSets.ReplaceRange(0, 1, [BeatmapSets.First()]); }, 1, true); }); CreateCarousel(); AddUntilStep("panels loaded", () => Carousel.ChildrenOfType<Panel>(), () => Is.Not.Empty); AddStep("end task", () => updateTask.Cancel()); } [Test] [Explicit] public void TestPerformanceWithManyBeatmaps() { const int count = 200000; List<BeatmapSetInfo> generated = new List<BeatmapSetInfo>(); AddStep($"populate {count} test beatmaps", () => { generated.Clear(); Task.Run(() => { for (int j = 0; j < count; j++) generated.Add(CreateTestBeatmapSetInfo(3, true)); }).ConfigureAwait(true); }); AddUntilStep("wait for beatmaps populated", () => generated.Count, () => Is.GreaterThan(count / 3)); AddUntilStep("this takes a while", () => generated.Count, () => Is.GreaterThan(count / 3 * 2)); AddUntilStep("maybe they are done now", () => generated.Count, () => Is.EqualTo(count)); AddStep("add all beatmaps", () => BeatmapSets.AddRange(generated)); } [Test] public void TestSingleItemDisplayed() { CreateCarousel(); RemoveAllBeatmaps(); SortAndGroupBy(SortMode.Difficulty, GroupMode.None); AddBeatmaps(1, fixedDifficultiesPerSet: 1); AddUntilStep("single item is shown", () => this.ChildrenOfType<PanelBeatmapStandalone>().Count(), () => Is.EqualTo(1)); } } }