Path: blob/master/osu.Game.Tournament/Models/TournamentRound.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using Newtonsoft.Json; using osu.Framework.Bindables; namespace osu.Game.Tournament.Models { /// <summary> /// A tournament round, containing many matches, generally executed in a short time period. /// </summary> [Serializable] public class TournamentRound { public readonly Bindable<string> Name = new Bindable<string>(string.Empty); public readonly Bindable<string> Description = new Bindable<string>(string.Empty); public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 }; public readonly BindableInt BanCount = new BindableInt(1) { Default = 1, MinValue = 0, MaxValue = 5 }; [JsonProperty] public readonly BindableList<RoundBeatmap> Beatmaps = new BindableList<RoundBeatmap>(); public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset> { Value = DateTimeOffset.UtcNow }; // only used for serialisation public List<int> Matches = new List<int>(); public override string ToString() => Name.Value ?? "None"; } }