Path: blob/master/osu.Game.Tournament/Screens/Gameplay/Components/MatchRoundDisplay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Screens.Gameplay.Components { public partial class MatchRoundDisplay : TournamentSpriteTextWithBackground { private readonly Bindable<TournamentMatch?> currentMatch = new Bindable<TournamentMatch?>(); [BackgroundDependencyLoader] private void load(LadderInfo ladder) { currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(ladder.CurrentMatch); } private void matchChanged(ValueChangedEvent<TournamentMatch?> match) => Text.Text = match.NewValue?.Round.Value?.Name.Value ?? "Unknown Round"; } }