Path: blob/master/osu.Game/Beatmaps/BeatSyncProviderExtensions.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Beatmaps { public static class BeatSyncProviderExtensions { /// <summary> /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. /// </summary> public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true; } }