Path: blob/master/osu.Game/Beatmaps/Drawables/Cards/BeatmapSetFavouriteState.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps.Drawables.Cards.Buttons; using osu.Game.Beatmaps.Drawables.Cards.Statistics; namespace osu.Game.Beatmaps.Drawables.Cards { /// <summary> /// Stores the current favourite state of a beatmap set. /// Used to coordinate between <see cref="FavouriteButton"/> and <see cref="FavouritesStatistic"/>. /// </summary> public readonly struct BeatmapSetFavouriteState { /// <summary> /// Whether the currently logged-in user has favourited this beatmap. /// </summary> public bool Favourited { get; } /// <summary> /// The number of favourites that the beatmap set has received, including the currently logged-in user. /// </summary> public int FavouriteCount { get; } public BeatmapSetFavouriteState(bool favourited, int favouriteCount) { Favourited = favourited; FavouriteCount = favouriteCount; } } }