Path: blob/master/osu.Game/Graphics/UserInterface/HoverSounds.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Utils; namespace osu.Game.Graphics.UserInterface { /// <summary> /// Adds hover sounds to a drawable. /// Does not draw anything. /// </summary> public partial class HoverSounds : HoverSampleDebounceComponent { public readonly Bindable<bool> Enabled = new Bindable<bool>(true); private Sample sampleHover; protected readonly HoverSampleSet SampleSet; public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Default) { SampleSet = sampleSet; RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleHover = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-hover") ?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-hover"); } public override void PlayHoverSample() { if (!Enabled.Value) return; sampleHover.Frequency.Value = 0.98 + RNG.NextDouble(0.04); sampleHover.Play(); } } }