// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class ChatStrings { private const string prefix = @"osu.Game.Resources.Localisation.Chat"; /// <summary> /// "chat" /// </summary> public static LocalisableString HeaderTitle => new TranslatableString(getKey(@"header_title"), @"chat"); /// <summary> /// "join the real-time discussion" /// </summary> public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"join the real-time discussion"); /// <summary> /// "Mention" /// </summary> public static LocalisableString MentionUser => new TranslatableString(getKey(@"mention_user"), @"Mention"); /// <summary> /// "press {0} to chat..." /// </summary> public static LocalisableString InGameInputPlaceholder(LocalisableString keyBind) => new TranslatableString(getKey(@"in_game_input_placeholder"), @"press {0} to chat...", keyBind); private static string getKey(string key) => $@"{prefix}:{key}"; } }