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ppy
GitHub Repository: ppy/osu
Path: blob/master/osu.Game/Localisation/EditorDialogsStrings.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Localisation;

namespace osu.Game.Localisation
{
    public static class EditorDialogsStrings
    {
        private const string prefix = @"osu.Game.Resources.Localisation.EditorDialogs";

        /// <summary>
        /// "Would you like to create a blank difficulty?"
        /// </summary>
        public static LocalisableString NewDifficultyDialogHeader => new TranslatableString(getKey(@"new_difficulty_dialog_header"), @"Would you like to create a blank difficulty?");

        /// <summary>
        /// "Yeah, let&#39;s start from scratch!"
        /// </summary>
        public static LocalisableString CreateNew => new TranslatableString(getKey(@"create_new"), @"Yeah, let's start from scratch!");

        /// <summary>
        /// "No, create an exact copy of this difficulty"
        /// </summary>
        public static LocalisableString CreateCopy => new TranslatableString(getKey(@"create_copy"), @"No, create an exact copy of this difficulty");

        /// <summary>
        /// "I changed my mind, I want to keep editing this difficulty"
        /// </summary>
        public static LocalisableString KeepEditing => new TranslatableString(getKey(@"keep_editing"), @"I changed my mind, I want to keep editing this difficulty");

        /// <summary>
        /// "Did you want to save your changes?"
        /// </summary>
        public static LocalisableString SaveDialogHeader => new TranslatableString(getKey(@"save_dialog_header"), @"Did you want to save your changes?");

        /// <summary>
        /// "Save my masterpiece!"
        /// </summary>
        public static LocalisableString Save => new TranslatableString(getKey(@"save"), @"Save my masterpiece!");

        /// <summary>
        /// "Forget all changes"
        /// </summary>
        public static LocalisableString ForgetAllChanges => new TranslatableString(getKey(@"forget_all_changes"), @"Forget all changes");

        /// <summary>
        /// "Oops, continue editing"
        /// </summary>
        public static LocalisableString ContinueEditing => new TranslatableString(getKey(@"continue_editing"), @"Oops, continue editing");

        /// <summary>
        /// "The editor must be reloaded to apply this change. The beatmap will be saved."
        /// </summary>
        public static LocalisableString EditorReloadDialogHeader => new TranslatableString(getKey(@"editor_reload_dialog_header"), @"The editor must be reloaded to apply this change. The beatmap will be saved.");

        /// <summary>
        /// "Discard all unsaved changes? This cannot be undone."
        /// </summary>
        public static LocalisableString DiscardUnsavedChangesDialogHeader => new TranslatableString(getKey(@"discard_unsaved_changes_dialog_header"), @"Discard all unsaved changes? This cannot be undone.");

        private static string getKey(string key) => $@"{prefix}:{key}";
    }
}