Path: blob/master/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class FirstRunSetupBeatmapScreenStrings { private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen"; /// <summary> /// "Obtaining Beatmaps" /// </summary> public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps"); /// <summary> /// ""Beatmaps" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection." /// </summary> public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."); /// <summary> /// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay." /// </summary> public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."); /// <summary> /// "Get the osu! tutorial" /// </summary> public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial"); /// <summary> /// "To get you started, we have some recommended beatmaps." /// </summary> public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps."); /// <summary> /// "Get recommended beatmaps" /// </summary> public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps"); /// <summary> /// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!" /// </summary> public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!"); /// <summary> /// "You can also obtain more beatmaps from the main menu "browse" button at any time." /// </summary> public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time."); /// <summary> /// "You currently have {0} beatmap(s) loaded!" /// </summary> public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps); private static string getKey(string key) => $@"{prefix}:{key}"; } }