Path: blob/master/osu.Game/Localisation/GameplaySettingsStrings.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class GameplaySettingsStrings { private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings"; /// <summary> /// "Gameplay" /// </summary> public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay"); /// <summary> /// "Beatmap" /// </summary> public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap"); /// <summary> /// "Audio" /// </summary> public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio"); /// <summary> /// "HUD" /// </summary> public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD"); /// <summary> /// "Input" /// </summary> public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input"); /// <summary> /// "Background" /// </summary> public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background"); /// <summary> /// "Background dim" /// </summary> public static LocalisableString BackgroundDim => new TranslatableString(getKey(@"dim"), @"Background dim"); /// <summary> /// "Background blur" /// </summary> public static LocalisableString BackgroundBlur => new TranslatableString(getKey(@"blur"), @"Background blur"); /// <summary> /// "Lighten playfield during breaks" /// </summary> public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks"); /// <summary> /// "HUD overlay visibility mode" /// </summary> public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode"); /// <summary> /// "Show health display even when you can't fail" /// </summary> public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail"); /// <summary> /// "Show replay settings overlay" /// </summary> public static LocalisableString ShowReplaySettingsOverlay => new TranslatableString(getKey(@"show_replay_settings_overlay"), @"Show replay settings overlay"); /// <summary> /// "Fade playfield to red when health is low" /// </summary> public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low"); /// <summary> /// "Star fountains" /// </summary> public static LocalisableString StarFountains => new TranslatableString(getKey(@"star_fountains"), @"Star fountains"); /// <summary> /// "Always show key overlay" /// </summary> public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay"); /// <summary> /// "Always show gameplay leaderboard" /// </summary> public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard"); /// <summary> /// "Always show hold for menu button" /// </summary> public static LocalisableString AlwaysShowHoldForMenuButton => new TranslatableString(getKey(@"always_show_hold_for_menu_button"), @"Always show hold for menu button"); /// <summary> /// "Require holding key to pause gameplay" /// </summary> public static LocalisableString AlwaysRequireHoldForMenu => new TranslatableString(getKey(@"require_holding_key_to_pause_gameplay"), @"Require holding key to pause gameplay"); /// <summary> /// "Always play first combo break sound" /// </summary> public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound"); /// <summary> /// "Score display mode" /// </summary> public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode"); /// <summary> /// "Disable Windows key during gameplay" /// </summary> public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay"); /// <summary> /// "Mods" /// </summary> public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods"); /// <summary> /// "Increase visibility of first object when visual impairment mods are enabled" /// </summary> public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled"); /// <summary> /// "Hide during gameplay" /// </summary> public static LocalisableString HideDuringGameplay => new TranslatableString(getKey(@"hide_during_gameplay"), @"Hide during gameplay"); /// <summary> /// "Always" /// </summary> public static LocalisableString AlwaysShowHUD => new TranslatableString(getKey(@"always_show_hud"), @"Always"); /// <summary> /// "Never" /// </summary> public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never_show_hud"), @"Never"); /// <summary> /// "Standardised" /// </summary> public static LocalisableString StandardisedScoreDisplay => new TranslatableString(getKey(@"standardised_score_display"), @"Standardised"); /// <summary> /// "Classic" /// </summary> public static LocalisableString ClassicScoreDisplay => new TranslatableString(getKey(@"classic_score_display"), @"Classic"); private static string getKey(string key) => $@"{prefix}:{key}"; } }