Path: blob/master/osu.Game/Localisation/HUD/GameplayAccuracyCounterStrings.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation.HUD { public static class GameplayAccuracyCounterStrings { private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter"; /// <summary> /// "Accuracy display mode" /// </summary> public static LocalisableString AccuracyDisplay => new TranslatableString(getKey(@"accuracy_display"), "Accuracy display mode"); /// <summary> /// "Which accuracy mode should be displayed." /// </summary> public static LocalisableString AccuracyDisplayDescription => new TranslatableString(getKey(@"accuracy_display_description"), "Which accuracy mode should be displayed."); /// <summary> /// "Standard" /// </summary> public static LocalisableString AccuracyDisplayModeStandard => new TranslatableString(getKey(@"accuracy_display_mode_standard"), "Standard"); /// <summary> /// "Maximum achievable" /// </summary> public static LocalisableString AccuracyDisplayModeMax => new TranslatableString(getKey(@"accuracy_display_mode_max"), "Maximum achievable"); /// <summary> /// "Minimum achievable" /// </summary> public static LocalisableString AccuracyDisplayModeMin => new TranslatableString(getKey(@"accuracy_display_mode_min"), "Minimum achievable"); private static string getKey(string key) => $"{prefix}:{key}"; } }