// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using osu.Game.Users; namespace osu.Game.Online.Metadata { /// <summary> /// Metadata server is responsible for keeping the osu! client up-to-date with various real-time happenings, such as: /// <list type="bullet"> /// <item>beatmap updates via BSS,</item> /// <item>online user activity/status updates,</item> /// <item>other real-time happenings, such as current "daily challenge" status.</item> /// </list> /// </summary> public interface IMetadataServer { /// <summary> /// Get any changes since a specific point in the queue. /// Should be used to allow the client to catch up with any changes after being closed or disconnected. /// </summary> /// <param name="queueId">The last processed queue ID.</param> /// <returns></returns> Task<BeatmapUpdates> GetChangesSince(int queueId); /// <summary> /// Signals to the server that the current user's <see cref="UserActivity"/> has changed. /// </summary> Task UpdateActivity(UserActivity? activity); /// <summary> /// Signals to the server that the current user's <see cref="UserStatus"/> has changed. /// </summary> Task UpdateStatus(UserStatus? status); /// <summary> /// Signals to the server that the current user would like to begin receiving updates on other users' online presence. /// </summary> Task BeginWatchingUserPresence(); /// <summary> /// Signals to the server that the current user would like to stop receiving updates on other users' online presence. /// </summary> Task EndWatchingUserPresence(); /// <summary> /// Signals to the server that the current user would like to begin receiving updates about the state of the multiplayer room with the given <paramref name="id"/>. /// </summary> Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id); /// <summary> /// Signals to the server that the current user would like to stop receiving updates about the state of the multiplayer room with the given <paramref name="id"/>. /// </summary> Task EndWatchingMultiplayerRoom(long id); /// <summary> /// Refresh this user's friend listing. /// </summary> Task RefreshFriends(); } }