Path: blob/master/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; namespace osu.Game.Online.Multiplayer { /// <summary> /// A <see cref="MultiplayerCountdown"/> started by the server when clients being to load. /// Indicates how long until gameplay will forcefully start, excluding any users which have not completed loading, /// and forcing progression of any clients that are blocking load due to user interaction. /// </summary> [MessagePackObject] public sealed class ForceGameplayStartCountdown : MultiplayerCountdown { } }