Path: blob/master/osu.Game/Online/Multiplayer/MatchServerEvent.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using MessagePack; using osu.Game.Online.Matchmaking.Events; using osu.Game.Online.Multiplayer.Countdown; using osu.Game.Online.RankedPlay; namespace osu.Game.Online.Multiplayer { /// <summary> /// An event from the server to allow clients to update gameplay to an expected state. /// </summary> [Serializable] [MessagePackObject] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types. [Union(0, typeof(CountdownStartedEvent))] [Union(1, typeof(CountdownStoppedEvent))] [Union(2, typeof(MatchmakingAvatarActionEvent))] [Union(3, typeof(RankedPlayCardHandReplayEvent))] public abstract class MatchServerEvent { } }