Path: blob/master/osu.Game/Online/Multiplayer/MultiplayerRoomExtensions.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Online.Rooms; namespace osu.Game.Online.Multiplayer { public static class MultiplayerRoomExtensions { /// <summary> /// Returns all historical/expired items from the <paramref name="room"/>, in the order in which they were played. /// </summary> public static IEnumerable<MultiplayerPlaylistItem> GetHistoricalItems(this MultiplayerRoom room) => room.Playlist.Where(item => item.Expired).OrderBy(item => item.PlayedAt); /// <summary> /// Returns all non-expired items from the <paramref name="room"/>, in the order in which they are to be played. /// </summary> public static IEnumerable<MultiplayerPlaylistItem> GetUpcomingItems(this MultiplayerRoom room) => room.Playlist.Where(item => !item.Expired).OrderBy(item => item.PlaylistOrder); /// <summary> /// Returns the first non-expired <see cref="MultiplayerPlaylistItem"/> in playlist order from the supplied <paramref name="room"/>, /// or the last-played <see cref="MultiplayerPlaylistItem"/> if all items are expired, /// or <see langword="null"/> if <paramref name="room"/> was empty. /// </summary> public static MultiplayerPlaylistItem? GetCurrentItem(this MultiplayerRoom room) { if (room.Playlist.Count == 0) return null; return room.Playlist.All(item => item.Expired) ? GetHistoricalItems(room).Last() : GetUpcomingItems(room).First(); } } }