Path: blob/master/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Rulesets; using System.Linq; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.BeatmapSet { public partial class BeatmapRulesetSelector : OverlayRulesetSelector { private readonly Bindable<APIBeatmapSet?> beatmapSet = new Bindable<APIBeatmapSet?>(); public APIBeatmapSet? BeatmapSet { get => beatmapSet.Value; set { // propagate value to tab items first to enable only available rulesets. beatmapSet.Value = value; Current.Value = TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)?.Value; } } protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value) { BeatmapSet = { BindTarget = beatmapSet } }; } }