Path: blob/master/osu.Game/Overlays/Mods/Input/IModHotkeyHandler.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Input.Events; namespace osu.Game.Overlays.Mods.Input { /// <summary> /// Encapsulates strategies of handling mod hotkeys on the <see cref="ModSelectOverlay"/>. /// </summary> public interface IModHotkeyHandler { /// <summary> /// Attempt to handle the supplied <see cref="KeyDownEvent"/> as a selection of one of the mods in <paramref name="availableMods"/>. /// </summary> /// <param name="e">The event representing the user's keypress.</param> /// <param name="availableMods">The list of currently available mods.</param> /// <returns>Whether the supplied event was handled as a mod selection/deselection.</returns> bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods); } }