Path: blob/master/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Localisation; namespace osu.Game.Overlays.Mods.Input { /// <summary> /// The style of hotkey handling to use on the mod select screen. /// </summary> public enum ModSelectHotkeyStyle { /// <summary> /// Each letter row on the keyboard controls one of the three first <see cref="ModColumn"/>s. /// Individual letters in a row trigger the mods in a sequential fashion. /// Uses <see cref="SequentialModHotkeyHandler"/>. /// </summary> [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.SequentialHotkeyStyle))] Sequential, /// <summary> /// Matches keybindings from stable 1:1. /// One keybinding can toggle between what used to be <see cref="MultiMod"/>s on stable, /// and some mods in a column may not have any hotkeys at all. /// </summary> [LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.ClassicHotkeyStyle))] Classic } }