Path: blob/master/osu.Game/Overlays/Mods/Input/NoopModHotkeyHandler.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Input.Events; namespace osu.Game.Overlays.Mods.Input { /// <summary> /// A no-op implementation of <see cref="IModHotkeyHandler"/>. /// Used when a column is not handling any hotkeys at all. /// </summary> public class NoopModHotkeyHandler : IModHotkeyHandler { public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false; } }