Path: blob/master/osu.Game/Performance/IHighPerformanceSessionManager.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Performance { /// <summary> /// Allows creating a temporary "high performance" session, with the goal of optimising runtime /// performance for gameplay purposes. /// /// On desktop platforms, this will set a low latency GC mode which collects more frequently to avoid /// GC spikes. /// </summary> public interface IHighPerformanceSessionManager { /// <summary> /// Whether a high performance session is currently active. /// </summary> bool IsSessionActive { get; } /// <summary> /// Start a new high performance session. /// </summary> /// <returns>An <see cref="IDisposable"/> which will end the session when disposed.</returns> IDisposable BeginSession(); } }