Path: blob/master/osu.Game/Rulesets/Edit/Checks/CheckInconsistentAudio.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckInconsistentAudio : ICheck { public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Inconsistent audio files", CheckScope.BeatmapSet); public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[] { new IssueTemplateInconsistentAudio(this) }; public IEnumerable<Issue> Run(BeatmapVerifierContext context) { if (context.AllDifficulties.Count() <= 1) yield break; var referenceBeatmap = context.CurrentDifficulty.Playable; string referenceAudioFile = referenceBeatmap.Metadata.AudioFile; foreach (var beatmap in context.OtherDifficulties) { string currentAudioFile = beatmap.Playable.Metadata.AudioFile; if (referenceAudioFile != currentAudioFile) { yield return new IssueTemplateInconsistentAudio(this).Create( string.IsNullOrEmpty(referenceAudioFile) ? "not set" : referenceAudioFile, beatmap.Playable.BeatmapInfo.DifficultyName, string.IsNullOrEmpty(currentAudioFile) ? "not set" : currentAudioFile ); } } } public class IssueTemplateInconsistentAudio : IssueTemplate { public IssueTemplateInconsistentAudio(ICheck check) : base(check, IssueType.Problem, "Inconsistent audio file between this difficulty ({0}) and \"{1}\" ({2}).") { } public Issue Create(string referenceAudio, string otherDifficulty, string otherAudio) => new Issue(this, referenceAudio, otherDifficulty, otherAudio); } } }