Path: blob/master/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using ManagedBass; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckSongFormat : ICheck { public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats.", CheckScope.BeatmapSet); public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[] { new IssueTemplateFormatUnsupported(this), new IssueTemplateIncorrectFormat(this), }; private IEnumerable<ChannelType> allowedFormats => new[] { ChannelType.MP3, ChannelType.OGG, }; public IEnumerable<Issue> Run(BeatmapVerifierContext context) { var beatmapSet = context.CurrentDifficulty.Playable.BeatmapInfo.BeatmapSet; var audioFile = beatmapSet?.GetFile(context.CurrentDifficulty.Playable.Metadata.AudioFile); if (beatmapSet == null) yield break; if (audioFile == null) yield break; var audioFormat = AudioCheckUtils.GetAudioFormatFromFile(context, context.CurrentDifficulty.Playable.Metadata.AudioFile); // If the format is not supported by BASS if (audioFormat == 0) { yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename); yield break; } if (!allowedFormats.Contains(audioFormat)) yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename); } public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use mp3 or ogg for the song's audio.") { } public Issue Create(string file) => new Issue(this, file); } public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) : base(check, IssueType.Problem, "\"{0}\" is using an incorrect format. Use mp3 or ogg for the song's audio.") { } public Issue Create(string file) => new Issue(this, file); } } }