Path: blob/master/osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Edit.Checks.Components { /// <summary> /// The category of an issue. /// </summary> public enum CheckCategory { /// <summary> /// Anything to do with control points. /// </summary> Timing, /// <summary> /// Anything to do with artist, title, creator, etc. /// </summary> Metadata, /// <summary> /// Anything to do with non-audio files, e.g. background, skin, sprites, and video. /// </summary> Resources, /// <summary> /// Anything to do with audio files, e.g. song and hitsounds. /// </summary> Audio, /// <summary> /// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. /// </summary> Files, /// <summary> /// Anything to do with hitobjects unrelated to spread. /// </summary> Compose, /// <summary> /// Anything to do with difficulty levels or their progression. /// </summary> Spread, /// <summary> /// Anything to do with variables like CS, OD, AR, HP, and global SV. /// </summary> Settings, /// <summary> /// Anything to do with hitobject feedback. /// </summary> HitObjects, /// <summary> /// Anything to do with storyboarding, breaks, video offset, etc. /// </summary> Events } }