Path: blob/master/osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs
2272 views
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Edit.Checks.Components { public class CheckMetadata { /// <summary> /// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>. /// </summary> public readonly CheckCategory Category; /// <summary> /// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders". /// </summary> public readonly string Description; /// <summary> /// Specifies whether this check is difficulty-specific or applies to the entire beatmapset. Set to <see cref="CheckScope.Difficulty"/> by default. /// </summary> public readonly CheckScope Scope; public CheckMetadata(CheckCategory category, string description, CheckScope scope = CheckScope.Difficulty) { Category = category; Description = description; Scope = scope; } } }