// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride { public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) }; [SettingSource("Restart on fail", "Automatically restarts when failed.")] public BindableBool Restart { get; } = new BindableBool(); public virtual bool PerformFail() => true; public virtual bool RestartOnFail => Restart.Value; private Action? triggerFailureDelegate; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { triggerFailureDelegate = healthProcessor.TriggerFailure; healthProcessor.FailConditions += FailCondition; } /// <summary> /// Immediately triggers a failure on the loaded <see cref="HealthProcessor"/>. /// </summary> protected void TriggerFailure() => triggerFailureDelegate?.Invoke(); /// <summary> /// Determines whether <paramref name="result"/> should trigger a failure. Called every time a /// judgement is applied to <paramref name="healthProcessor"/>. /// </summary> /// <param name="healthProcessor">The loaded <see cref="HealthProcessor"/>.</param> /// <param name="result">The latest <see cref="JudgementResult"/>.</param> /// <returns>Whether the fail condition has been met.</returns> /// <remarks> /// This method should only be used to trigger failures based on <paramref name="result"/>. /// Using outside values to evaluate failure may introduce event ordering discrepancies, use /// an <see cref="IApplicableMod"/> with <see cref="TriggerFailure"/> instead. /// </remarks> protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result); } }