Path: blob/master/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; namespace osu.Game.Rulesets.Objects.Legacy { /// <summary> /// Legacy "Slider" hit object type. /// </summary> /// <remarks> /// Only used for parsing beatmaps and not gameplay. /// </remarks> internal class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks { /// <summary> /// Scoring distance with a speed-adjusted beat length of 1 second. /// </summary> private const float base_scoring_distance = 100; /// <summary> /// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects. /// </summary> public SliderPath Path { get; set; } = null!; public double Distance => Path.Distance; public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = null!; public int RepeatCount { get; set; } [JsonIgnore] public double Duration { get => this.SpanCount() * Distance / Velocity; set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. } public double EndTime => StartTime + Duration; public double Velocity = 1; public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1); public double SliderVelocityMultiplier { get => SliderVelocityMultiplierBindable.Value; set => SliderVelocityMultiplierBindable.Value = value; } public bool GenerateTicks { get; set; } = true; public ConvertSlider() { LegacyType = LegacyHitObjectType.Slider; } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * SliderVelocityMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; } } }