Path: blob/master/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Scoring { /// <summary> /// A <see cref="HealthProcessor"/> that accumulates health and causes a fail if the final health /// is less than a value required to pass the beatmap. /// </summary> public partial class AccumulatingHealthProcessor : HealthProcessor { protected override bool CheckDefaultFailCondition(JudgementResult _) => JudgedHits == MaxHits && Health.Value < requiredHealth; private readonly double requiredHealth; /// <summary> /// Creates a new <see cref="AccumulatingHealthProcessor"/>. /// </summary> /// <param name="requiredHealth">The minimum amount of health required to beatmap.</param> public AccumulatingHealthProcessor(double requiredHealth) { this.requiredHealth = requiredHealth; } protected override void Reset(bool storeResults) { base.Reset(storeResults); Health.Value = 0; } } }