// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input; using osu.Game.Input.Handlers; namespace osu.Game.Rulesets.UI { /// <summary> /// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>. /// </summary> public interface IHasReplayHandler { ReplayInputHandler? ReplayInputHandler { get; set; } } }