Path: blob/master/osu.Game/Screens/Edit/Components/BottomBarContainer.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components { public partial class BottomBarContainer : Container { private const float contents_padding = 15; protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); public readonly Drawable Background; private readonly Container content; protected override Container<Drawable> Content => content; public BottomBarContainer() { Masking = true; InternalChildren = new[] { Background = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Transparent, }, content = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = contents_padding }, } }; } [BackgroundDependencyLoader] private void load(IBindable<WorkingBeatmap> beatmap) { Beatmap.BindTo(beatmap); } } }