Path: blob/master/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Edit; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components { /// <summary> /// An event which occurs when a <see cref="SelectionBlueprint{T}"/> is moved. /// </summary> public class MoveSelectionEvent<T> { /// <summary> /// The <see cref="SelectionBlueprint{T}"/> that triggered this <see cref="MoveSelectionEvent{T}"/>. /// </summary> public readonly SelectionBlueprint<T> Blueprint; /// <summary> /// The screen-space delta of this move event. /// </summary> public readonly Vector2 ScreenSpaceDelta; public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpaceDelta) { Blueprint = blueprint; ScreenSpaceDelta = screenSpaceDelta; } } }