Path: blob/master/osu.Game/Screens/Edit/SaveAndReloadEditorDialog.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; using osu.Game.Localisation; namespace osu.Game.Screens.Edit { public partial class SaveAndReloadEditorDialog : PopupDialog { public SaveAndReloadEditorDialog(Action reload, Action cancel) { HeaderText = EditorDialogsStrings.EditorReloadDialogHeader; Icon = FontAwesome.Solid.Sync; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = DialogStrings.Confirm, Action = reload }, new PopupDialogCancelButton { Text = DialogStrings.Cancel, Action = cancel } }; } } }