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GitHub Repository: ppy/osu
Path: blob/master/osu.Game/Screens/Edit/SaveRequiredPopupDialog.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;

namespace osu.Game.Screens.Edit
{
    public partial class SaveRequiredPopupDialog : PopupDialog
    {
        public SaveRequiredPopupDialog(Action saveAndAction)
        {
            HeaderText = "The beatmap will be saved to continue with this operation.";

            Icon = FontAwesome.Regular.Save;

            Buttons = new PopupDialogButton[]
            {
                new PopupDialogOkButton
                {
                    Text = "Sounds good, let's go!",
                    Action = saveAndAction
                },
                new PopupDialogCancelButton
                {
                    Text = "Oops, continue editing",
                },
            };
        }
    }
}