Path: blob/master/osu.Game/Screens/Edit/Submission/BeatmapSubmissionOverlay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Localisation; namespace osu.Game.Screens.Edit.Submission { public partial class BeatmapSubmissionOverlay : WizardOverlay { public BeatmapSubmissionOverlay() : base(OverlayColourScheme.Aquamarine) { } [BackgroundDependencyLoader] private void load(IBindable<WorkingBeatmap> beatmap) { if (beatmap.Value.BeatmapSetInfo.OnlineID <= 0) { AddStep<ScreenContentPermissions>(); AddStep<ScreenFrequentlyAskedQuestions>(); } AddStep<ScreenSubmissionSettings>(); Header.Title = BeatmapSubmissionStrings.BeatmapSubmissionTitle; Header.Description = BeatmapSubmissionStrings.BeatmapSubmissionDescription; } } }