Path: blob/master/osu.Game/Screens/Edit/Verify/InterpretationSection.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Verify { internal partial class InterpretationSection : EditorRoundedScreenSettingsSection { protected override string HeaderText => "Interpretation"; [BackgroundDependencyLoader] private void load(VerifyScreen verify) { Flow.Add(new SettingsEnumDropdown<DifficultyRating> { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, TooltipText = "Affects checks that depend on difficulty level", Current = verify.InterpretedDifficulty.GetBoundCopy() }); } } }