// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Import { public partial class FileImportScreen : OsuScreen { public override bool HideOverlaysOnEnter => true; private OsuFileSelector fileSelector; private Container contentContainer; private TextFlowContainer currentFileText; private RoundedButton importButton; private RoundedButton importAllButton; private const float duration = 300; private const float button_height = 50; private const float button_vertical_margin = 15; [Resolved] private OsuGameBase game { get; set; } [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); [BackgroundDependencyLoader(true)] private void load() { InternalChild = contentContainer = new Container { Masking = true, CornerRadius = 10, RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(0.9f, 0.8f), Children = new Drawable[] { fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray()) { RelativeSizeAxes = Axes.Both, Width = 0.65f }, new Container { RelativeSizeAxes = Axes.Both, Width = 0.35f, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Children = new Drawable[] { new Box { Colour = colourProvider.Background4, RelativeSizeAxes = Axes.Both }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = button_height * 2 + button_vertical_margin * 3 }, Child = new OsuScrollContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30)) { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, TextAnchor = Anchor.Centre }, ScrollContent = { Anchor = Anchor.Centre, Origin = Anchor.Centre, } }, }, importButton = new RoundedButton { Text = "Import selected file", Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Height = button_height, Width = 0.9f, Margin = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 }, Action = () => startImport(fileSelector.CurrentFile.Value?.FullName) }, importAllButton = new RoundedButton { Text = "Import all files from directory", Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Height = button_height, Width = 0.9f, TooltipText = "Imports all osu files from selected directory", Margin = new MarginPadding { Vertical = button_vertical_margin }, Action = () => startDirectoryImport(fileSelector.CurrentPath.Value?.FullName) } } } } }; fileSelector.CurrentFile.BindValueChanged(fileChanged, true); fileSelector.CurrentPath.BindValueChanged(directoryChanged); } public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint); this.FadeInFromZero(duration); } public override bool OnExiting(ScreenExitEvent e) { contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint); this.FadeOut(duration, Easing.OutQuint); return base.OnExiting(e); } private void directoryChanged(ValueChangedEvent<DirectoryInfo> directoryChangedEvent) { // this should probably be done by the selector itself, but let's do it here for now. fileSelector.CurrentFile.Value = null; DirectoryInfo newDirectory = directoryChangedEvent.NewValue; importAllButton.Enabled.Value = // this will be `null` if the user clicked the "Computer" option (showing drives) // handling that is difficult due to platform differences, and nobody sane wants that to work with the "import all" button anyway newDirectory != null // extra safety against various I/O errors (lack of access, deleted directory, etc.) && newDirectory.Exists // there must be at least one file in the current directory for the game to import (non-recursive) && newDirectory.EnumerateFiles().Any(file => game.HandledExtensions.Contains(file.Extension)); } private void fileChanged(ValueChangedEvent<FileInfo> selectedFile) { importButton.Enabled.Value = selectedFile.NewValue != null; currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file"; } private void startImport(params string[] paths) { if (paths.Length == 0) return; Task.Factory.StartNew(async () => { await game.Import(paths).ConfigureAwait(false); // some files will be deleted after successful import, so we want to refresh the view. Schedule(() => { // should probably be exposed as a refresh method. fileSelector.CurrentPath.TriggerChange(); }); }, TaskCreationOptions.LongRunning); } private void startDirectoryImport(string path) { if (string.IsNullOrEmpty(path)) return; // get only files that match extensions handled by the game IEnumerable<string> filesToImport = Directory.EnumerateFiles(path) .Where(file => game.HandledExtensions.Contains(Path.GetExtension(file))); if (!filesToImport.Any()) return; startImport(filesToImport.ToArray()); } } }