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GitHub Repository: ppy/osu
Path: blob/master/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK;

namespace osu.Game.Screens.OnlinePlay.Components
{
    public partial class StarRatingRangeDisplay : CompositeDrawable
    {
        private readonly Room room;

        [Resolved]
        private OsuColour colours { get; set; } = null!;

        private StarRatingDisplay minDisplay = null!;
        private Drawable minBackground = null!;
        private StarRatingDisplay maxDisplay = null!;
        private Drawable maxBackground = null!;

        private BufferedContainer bufferedContent = null!;

        public StarRatingRangeDisplay(Room room)
        {
            this.room = room;
            AutoSizeAxes = Axes.Both;
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            InternalChildren = new Drawable[]
            {
                new CircularContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Masking = true,
                    // Stops artifacting from boxes drawn behind wrong colour boxes (and edge pixels adding up to higher opacity).
                    Padding = new MarginPadding(-0.1f),
                    Child = bufferedContent = new BufferedContainer(pixelSnapping: true, cachedFrameBuffer: true)
                    {
                        AutoSizeAxes = Axes.Both,
                        Children = new[]
                        {
                            minBackground = new Box
                            {
                                Anchor = Anchor.TopCentre,
                                Origin = Anchor.TopCentre,
                                RelativeSizeAxes = Axes.Both,
                                Size = new Vector2(1, 0.5f),
                            },
                            maxBackground = new Box
                            {
                                Anchor = Anchor.BottomCentre,
                                Origin = Anchor.BottomCentre,
                                RelativeSizeAxes = Axes.Both,
                                Size = new Vector2(1, 0.5f),
                            },
                            new FillFlowContainer
                            {
                                AutoSizeAxes = Axes.Both,
                                Children = new Drawable[]
                                {
                                    minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
                                    maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
                                }
                            }
                        }
                    }
                },
            };
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            room.PropertyChanged += onRoomPropertyChanged;
            updateRange();
        }

        private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
        {
            switch (e.PropertyName)
            {
                case nameof(Room.Playlist):
                case nameof(Room.DifficultyRange):
                    updateRange();
                    break;
            }
        }

        private void updateRange()
        {
            StarDifficulty minDifficulty;
            StarDifficulty maxDifficulty;

            if (room.DifficultyRange != null && room.Playlist.Count == 0)
            {
                // When Playlist is empty (in lounge) we take retrieved range
                minDifficulty = new StarDifficulty(room.DifficultyRange.Min, 0);
                maxDifficulty = new StarDifficulty(room.DifficultyRange.Max, 0);
            }
            else
            {
                // When Playlist is not empty (in room) we compute actual range
                IReadOnlyList<PlaylistItem> difficultyRangeSource = room.Playlist.Where(item => !item.Expired).ToList();

                if (difficultyRangeSource.Count == 0)
                    difficultyRangeSource = room.Playlist;

                var orderedDifficulties = difficultyRangeSource.Select(item => item.Beatmap)
                                                               .OrderBy(b => b.StarRating)
                                                               .ToArray();

                minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);
                maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0);
            }

            minDisplay.Current.Value = minDifficulty;
            maxDisplay.Current.Value = maxDifficulty;
            maxDisplay.Alpha = Precision.AlmostEquals(Math.Round(minDifficulty.Stars, 2), Math.Round(maxDifficulty.Stars, 2)) ? 0 : 1;

            minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
            maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);

            bufferedContent.ForceRedraw();
        }

        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);
            room.PropertyChanged -= onRoomPropertyChanged;
        }
    }
}