Path: blob/master/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Threading; using osu.Game.Configuration; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Utils; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public partial class MultiplayerUserModSelectOverlay : UserModSelectOverlay { [Resolved] private MultiplayerClient client { get; set; } = null!; [Resolved] private RulesetStore rulesets { get; set; } = null!; private ModSettingChangeTracker? modSettingChangeTracker; private ScheduledDelegate? debouncedModSettingsUpdate; public MultiplayerUserModSelectOverlay() : base(OverlayColourScheme.Plum) { } protected override void LoadComplete() { base.LoadComplete(); client.RoomUpdated += onRoomUpdated; SelectedMods.BindValueChanged(onSelectedModsChanged); updateValidMods(); } private void onRoomUpdated() { // Importantly, this is not scheduled because the client must not skip intermediate server states to validate the allowed mods. updateValidMods(); } private void onSelectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods) { modSettingChangeTracker?.Dispose(); if (client.Room == null) return; client.ChangeUserMods(mods.NewValue).FireAndForget(); modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); modSettingChangeTracker.SettingChanged += _ => { // Debounce changes to mod settings so as to not thrash the network. debouncedModSettingsUpdate?.Cancel(); debouncedModSettingsUpdate = Scheduler.AddDelayed(() => { if (client.Room == null) return; client.ChangeUserMods(SelectedMods.Value).FireAndForget(); }, 500); }; } private void updateValidMods() { if (client.Room == null || client.LocalUser == null) return; MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem; Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance(); Mod[] allowedMods = ModUtils.EnumerateUserSelectableFreeMods(client.Room.Settings.MatchType, currentItem.RequiredMods, currentItem.AllowedMods, currentItem.Freestyle, ruleset); // Update the mod panels to reflect the ones which are valid for selection. IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType()); // Remove any mods that are no longer allowed. Mod[] newUserMods = SelectedMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray(); if (!newUserMods.SequenceEqual(SelectedMods.Value)) SelectedMods.Value = newUserMods; // The active mods include the playlist item's required mods which change separately from the selected mods. IReadOnlyList<Mod> newActiveMods = ComputeActiveMods(); if (!newActiveMods.SequenceEqual(ActiveMods.Value)) ActiveMods.Value = newActiveMods; } protected override IReadOnlyList<Mod> ComputeActiveMods() { if (client.Room == null || client.LocalUser == null) return []; MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem; Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance(); return currentItem.RequiredMods.Select(m => m.ToMod(ruleset)).Concat(base.ComputeActiveMods()).ToArray(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (client.IsNotNull()) client.RoomUpdated -= onRoomUpdated; modSettingChangeTracker?.Dispose(); } } }