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GitHub Repository: ppy/osu
Path: blob/master/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;

namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
    public partial class MultiplayerUserModSelectOverlay : UserModSelectOverlay
    {
        [Resolved]
        private MultiplayerClient client { get; set; } = null!;

        [Resolved]
        private RulesetStore rulesets { get; set; } = null!;

        private ModSettingChangeTracker? modSettingChangeTracker;
        private ScheduledDelegate? debouncedModSettingsUpdate;

        public MultiplayerUserModSelectOverlay()
            : base(OverlayColourScheme.Plum)
        {
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            client.RoomUpdated += onRoomUpdated;
            SelectedMods.BindValueChanged(onSelectedModsChanged);

            updateValidMods();
        }

        private void onRoomUpdated()
        {
            // Importantly, this is not scheduled because the client must not skip intermediate server states to validate the allowed mods.
            updateValidMods();
        }

        private void onSelectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
        {
            modSettingChangeTracker?.Dispose();

            if (client.Room == null)
                return;

            client.ChangeUserMods(mods.NewValue).FireAndForget();

            modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
            modSettingChangeTracker.SettingChanged += _ =>
            {
                // Debounce changes to mod settings so as to not thrash the network.
                debouncedModSettingsUpdate?.Cancel();
                debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
                {
                    if (client.Room == null)
                        return;

                    client.ChangeUserMods(SelectedMods.Value).FireAndForget();
                }, 500);
            };
        }

        private void updateValidMods()
        {
            if (client.Room == null || client.LocalUser == null)
                return;

            MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
            Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
            Mod[] allowedMods = ModUtils.EnumerateUserSelectableFreeMods(client.Room.Settings.MatchType, currentItem.RequiredMods, currentItem.AllowedMods, currentItem.Freestyle, ruleset);

            // Update the mod panels to reflect the ones which are valid for selection.
            IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());

            // Remove any mods that are no longer allowed.
            Mod[] newUserMods = SelectedMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray();
            if (!newUserMods.SequenceEqual(SelectedMods.Value))
                SelectedMods.Value = newUserMods;

            // The active mods include the playlist item's required mods which change separately from the selected mods.
            IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
            if (!newActiveMods.SequenceEqual(ActiveMods.Value))
                ActiveMods.Value = newActiveMods;
        }

        protected override IReadOnlyList<Mod> ComputeActiveMods()
        {
            if (client.Room == null || client.LocalUser == null)
                return [];

            MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
            Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
            return currentItem.RequiredMods.Select(m => m.ToMod(ruleset)).Concat(base.ComputeActiveMods()).ToArray();
        }

        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            if (client.IsNotNull())
                client.RoomUpdated -= onRoomUpdated;

            modSettingChangeTracker?.Dispose();
        }
    }
}