Path: blob/master/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Screens.Play; using osu.Game.Screens.Select.Leaderboards; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public partial class MultiplayerPositionDisplay : VisibilityContainer { private readonly IBindable<APIUser> user = new Bindable<APIUser>(); private readonly IBindableList<GameplayLeaderboardScore> scores = new BindableList<GameplayLeaderboardScore>(); private readonly BindableBool showLeaderboard = new BindableBool(); private readonly IBindable<LocalUserPlayingState> localUserPlayingState = new Bindable<LocalUserPlayingState>(); private readonly Bindable<int?> position = new Bindable<int?>(); private RollingCounter<int> positionText = null!; private Drawable localPlayerMarker = null!; private const float marker_size = 5; private const float width = 90; private const float min_alpha = 0.2f; private const float max_alpha = 0.4f; private GameplayLeaderboardScore? userScore; protected override bool StartHidden => true; [BackgroundDependencyLoader] private void load(IGameplayLeaderboardProvider leaderboardProvider, IAPIProvider api, OsuConfigManager configManager, GameplayState gameplayState, OsuColour colours) { scores.BindTo(leaderboardProvider.Scores); user.BindTo(api.LocalUser); configManager.BindWith(OsuSetting.GameplayLeaderboard, showLeaderboard); localUserPlayingState.BindTo(gameplayState.PlayingState); AutoSizeAxes = Axes.Y; Width = width; InternalChildren = new Drawable[] { positionText = new PositionCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Alpha = 0, Padding = new MarginPadding { Right = -5 }, }, new Container { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, RelativeSizeAxes = Axes.X, Height = marker_size - 2, Children = new[] { new Circle { Colour = ColourInfo.GradientHorizontal( Color4.White.Opacity(max_alpha), Color4.White.Opacity(min_alpha) ), RelativeSizeAxes = Axes.Both, Masking = true, }, localPlayerMarker = new Circle { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Colour = colours.Blue1, Size = new Vector2(marker_size), Blending = BlendingParameters.Additive, Alpha = 0.4f, }, } }, }; } protected override void LoadComplete() { base.LoadComplete(); user.BindValueChanged(_ => updateScoreBindings()); scores.BindCollectionChanged((_, __) => updateScoreBindings(), true); showLeaderboard.BindValueChanged(_ => updateVisibility()); localUserPlayingState.BindValueChanged(_ => updateVisibility(), true); State.BindValueChanged(_ => updatePosition()); position.BindValueChanged(_ => updatePosition(), true); } protected override void PopIn() { this.FadeIn(500, Easing.OutQuint); localPlayerMarker.ScaleTo(Vector2.One, 500, Easing.OutQuint); } protected override void PopOut() { this.FadeOut(500, Easing.OutQuint); localPlayerMarker.ScaleTo(new Vector2(0.8f), 500, Easing.Out); } private void updateVisibility() { bool shouldDisplay = userScore != null && (showLeaderboard.Value || localUserPlayingState.Value == LocalUserPlayingState.Break); State.Value = shouldDisplay ? Visibility.Visible : Visibility.Hidden; } private void updateScoreBindings() { position.UnbindBindings(); userScore = scores.SingleOrDefault(s => s.User.Equals(user.Value)); if (userScore != null) position.BindTo(userScore.Position); else position.Value = null; updateVisibility(); updatePosition(); } private void updatePosition() { // only update when visible to delay animations. if (State.Value != Visibility.Visible) return; if (position.Value == null) { positionText.Alpha = min_alpha; positionText.Current.Value = -1; localPlayerMarker.FadeOut(); return; } float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / Math.Max(scores.Count - 1, 1), 0, 1); positionText.Current.Value = position.Value.Value; positionText.FadeTo(min_alpha + (max_alpha - min_alpha) * (1 - relativePosition), 1000, Easing.OutPow10); localPlayerMarker.FadeIn(); float markerWidth = Math.Max(marker_size, width / scores.Count); localPlayerMarker.ResizeWidthTo(markerWidth, 1000, Easing.OutPow10); localPlayerMarker.MoveToX(markerWidth / 2 + (width - markerWidth) * relativePosition, 1000, Easing.OutPow10); } private partial class PositionCounter : RollingCounter<int> { protected override double RollingDuration => Current.Value > 0 ? 1000 : 0; protected override Easing RollingEasing => Easing.OutPow10; protected override LocalisableString FormatCount(int count) { if (count <= 0) return "-"; return "#" + base.FormatCount(count); } protected override OsuSpriteText CreateSpriteText() { return new OsuSpriteText { Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true), Spacing = new Vector2(-8, 0), }; } } } }