Path: blob/master/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomBackgroundScreen.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public partial class MultiplayerRoomBackgroundScreen : OnlinePlayBackgroundScreen { [Resolved] private MultiplayerClient client { get; set; } = null!; protected override void LoadComplete() { base.LoadComplete(); client.RoomUpdated += onRoomUpdated; onRoomUpdated(); } private void onRoomUpdated() => Scheduler.AddOnce(() => { if (client.Room == null) return; PlaylistItem = new PlaylistItem(client.Room.CurrentPlaylistItem); }); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (client.IsNotNull()) client.RoomUpdated -= onRoomUpdated; } } }