Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
ppy
GitHub Repository: ppy/osu
Path: blob/master/osu.Game/Screens/OnlinePlay/Playlists/AddPlaylistToCollectionButton.cs
4919 views
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using Realms;

namespace osu.Game.Screens.OnlinePlay.Playlists
{
    public partial class AddPlaylistToCollectionButton : RoundedButton
    {
        private readonly Room room;

        private IDisposable? beatmapSubscription;
        private IDisposable? collectionSubscription;

        private Live<BeatmapCollection>? collection;
        private HashSet<string> localBeatmapHashes = new HashSet<string>();

        [Resolved]
        private RealmAccess realm { get; set; } = null!;

        [Resolved(canBeNull: true)]
        private INotificationOverlay? notifications { get; set; }

        public AddPlaylistToCollectionButton(Room room)
        {
            this.room = room;
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            Action = () =>
            {
                if (room.Playlist.Count == 0)
                    return;

                int countBefore = 0;
                int countAfter = 0;

                Text = "Updating collection...";
                Enabled.Value = false;

                realm.WriteAsync(r =>
                {
                    var beatmaps = getBeatmapsForPlaylist(r).ToArray();
                    var c = getCollectionsForPlaylist(r).FirstOrDefault()
                            ?? r.Add(new BeatmapCollection(room.Name));

                    countBefore = c.BeatmapMD5Hashes.Count;

                    foreach (var item in beatmaps)
                    {
                        if (!c.BeatmapMD5Hashes.Contains(item.MD5Hash))
                            c.BeatmapMD5Hashes.Add(item.MD5Hash);
                    }

                    countAfter = c.BeatmapMD5Hashes.Count;
                }).ContinueWith(_ => Schedule(() =>
                {
                    LocalisableString message;

                    if (countBefore == 0)
                        message = NotificationsStrings.CollectionCreated(room.Name, countAfter);
                    else
                        message = NotificationsStrings.CollectionBeatmapsAdded(room.Name, countAfter - countBefore);

                    notifications?.Post(new SimpleNotification { Text = message });
                }));
            };
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            // will be updated via updateButtonState() when ready.
            Enabled.Value = false;

            if (room.Playlist.Count == 0)
                return;

            beatmapSubscription = realm.RegisterForNotifications(getBeatmapsForPlaylist, (sender, _) =>
            {
                localBeatmapHashes = sender.Select(b => b.MD5Hash).ToHashSet();
                Schedule(updateButtonState);
            });

            collectionSubscription = realm.RegisterForNotifications(getCollectionsForPlaylist, (sender, _) =>
            {
                collection = sender.FirstOrDefault()?.ToLive(realm);
                Schedule(updateButtonState);
            });
        }

        private void updateButtonState()
        {
            int countToAdd = getCountToBeAdded();

            if (collection == null)
                Text = $"Create new collection with {countToAdd} beatmaps";
            else if (hasAllItemsInCollection)
                Text = "Collection complete!";
            else
                Text = $"Add {countToAdd} beatmaps to collection";

            Enabled.Value = countToAdd > 0;
        }

        private int getCountToBeAdded()
        {
            if (collection == null)
                return localBeatmapHashes.Count;

            return collection.PerformRead(c =>
            {
                int count = localBeatmapHashes.Count;

                foreach (string hash in localBeatmapHashes)
                {
                    if (c.BeatmapMD5Hashes.Contains(hash))
                        count--;
                }

                return count;
            });
        }

        private IQueryable<BeatmapCollection> getCollectionsForPlaylist(Realm r) => r.All<BeatmapCollection>().Where(c => c.Name == room.Name);

        private IQueryable<BeatmapInfo> getBeatmapsForPlaylist(Realm r)
        {
            return r.All<BeatmapInfo>().Filter(string.Join(" OR ", room.Playlist.Select(item => $"(OnlineID == {item.Beatmap.OnlineID})").Distinct()));
        }

        private bool hasAllItemsInCollection
        {
            get
            {
                if (collection == null)
                    return false;

                return room.Playlist.DistinctBy(i => i.Beatmap.OnlineID).Count() ==
                       collection.PerformRead(c => c.BeatmapMD5Hashes.Count);
            }
        }

        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            beatmapSubscription?.Dispose();
            collectionSubscription?.Dispose();
        }

        public override LocalisableString TooltipText
        {
            get
            {
                if (Enabled.Value)
                    return string.Empty;

                if (hasAllItemsInCollection)
                    return "All beatmaps have been added!";

                return "Download some beatmaps first.";
            }
        }
    }
}