Path: blob/master/osu.Game/Screens/OnlinePlay/Playlists/PlaylistItemResultsScreen.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Models; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Ranking; namespace osu.Game.Screens.OnlinePlay.Playlists { public abstract partial class PlaylistItemResultsScreen : ResultsScreen { protected readonly long RoomId; protected readonly PlaylistItem PlaylistItem; protected LoadingSpinner LeftSpinner { get; private set; } = null!; protected LoadingSpinner CentreSpinner { get; private set; } = null!; protected LoadingSpinner RightSpinner { get; private set; } = null!; private MultiplayerScores? higherScores; private MultiplayerScores? lowerScores; private WorkingBeatmap itemBeatmap = null!; [Resolved] protected IAPIProvider API { get; private set; } = null!; [Resolved] protected ScoreManager ScoreManager { get; private set; } = null!; [Resolved] protected RulesetStore Rulesets { get; private set; } = null!; [Resolved] private BeatmapLookupCache beatmapLookupCache { get; set; } = null!; [Resolved] private BeatmapManager beatmapManager { get; set; } = null!; protected PlaylistItemResultsScreen(ScoreInfo? score, long roomId, PlaylistItem playlistItem) : base(score) { RoomId = roomId; PlaylistItem = playlistItem; } [BackgroundDependencyLoader] private void load() { var localBeatmap = beatmapManager.QueryOnlineBeatmapId(PlaylistItem.Beatmap.OnlineID); itemBeatmap = beatmapManager.GetWorkingBeatmap(localBeatmap); AddInternal(new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y }, Children = new Drawable[] { LeftSpinner = new PanelListLoadingSpinner(ScorePanelList) { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, }, CentreSpinner = new PanelListLoadingSpinner(ScorePanelList) { Anchor = Anchor.Centre, Origin = Anchor.Centre, State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden }, }, RightSpinner = new PanelListLoadingSpinner(ScorePanelList) { Anchor = Anchor.CentreRight, Origin = Anchor.Centre, }, } }); } protected abstract APIRequest<MultiplayerScore> CreateScoreRequest(); protected override async Task<ScoreInfo[]> FetchScores() { // This performs two requests: // 1. A request to show the relevant score (and scores around). // 2. If that fails, a request to index the room starting from the highest score. var requestTaskSource = new TaskCompletionSource<MultiplayerScore>(); var userScoreReq = CreateScoreRequest(); userScoreReq.Success += requestTaskSource.SetResult; userScoreReq.Failure += requestTaskSource.SetException; API.Queue(userScoreReq); try { var userScore = await requestTaskSource.Task.ConfigureAwait(false); var allScores = new List<MultiplayerScore> { userScore }; // Other scores could have arrived between score submission and entering the results screen. Ensure the local player score position is up to date. if (Score != null) { Score.Position = userScore.Position; ScorePanelList.GetPanelForScore(Score).ScorePosition.Value = userScore.Position; } if (userScore.ScoresAround?.Higher != null) { allScores.AddRange(userScore.ScoresAround.Higher.Scores); higherScores = userScore.ScoresAround.Higher; Debug.Assert(userScore.Position != null); setPositions(higherScores, userScore.Position.Value, -1); } if (userScore.ScoresAround?.Lower != null) { allScores.AddRange(userScore.ScoresAround.Lower.Scores); lowerScores = userScore.ScoresAround.Lower; Debug.Assert(userScore.Position != null); setPositions(lowerScores, userScore.Position.Value, 1); } return await transformScores(allScores).ConfigureAwait(false); } catch { return await fetchScoresAround().ConfigureAwait(false); } } protected override async Task<ScoreInfo[]> FetchNextPage(int direction) { Debug.Assert(direction == 1 || direction == -1); MultiplayerScores? pivot = direction == -1 ? higherScores : lowerScores; if (pivot?.Cursor == null) return []; Schedule(() => { if (pivot == higherScores) LeftSpinner.Show(); else RightSpinner.Show(); }); return await fetchScoresAround(pivot).ConfigureAwait(false); } /// <summary> /// Creates a <see cref="IndexPlaylistScoresRequest"/> with an optional score pivot. /// </summary> /// <remarks>Does not queue the request.</remarks> /// <param name="pivot">An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score.</param> private async Task<ScoreInfo[]> fetchScoresAround(MultiplayerScores? pivot = null) { var requestTaskSource = new TaskCompletionSource<IndexedMultiplayerScores>(); var indexReq = pivot != null ? new IndexPlaylistScoresRequest(RoomId, PlaylistItem.ID, pivot.Cursor, pivot.Params) : new IndexPlaylistScoresRequest(RoomId, PlaylistItem.ID); indexReq.Success += requestTaskSource.SetResult; indexReq.Failure += requestTaskSource.SetException; API.Queue(indexReq); try { var index = await requestTaskSource.Task.ConfigureAwait(false); if (pivot == lowerScores) { lowerScores = index; setPositions(index, pivot, 1); } else { higherScores = index; setPositions(index, pivot, -1); // when paginating the results, it's possible for the user's score to naturally fall down the rankings. // unmitigated, this can cause scores at the very top of the rankings to have zero or negative positions // because the positions are counted backwards from the user's score, which has increased in this case during pagination. // if this happens, just give the top score the first position. // note that this isn't 100% correct, but it *is* however the most reliable way to mask the problem. int smallestPosition = index.Scores.Min(s => s.Position ?? 1); if (smallestPosition < 1) { int offset = 1 - smallestPosition; foreach (var scorePanel in ScorePanelList.GetScorePanels()) scorePanel.ScorePosition.Value += offset; foreach (var score in index.Scores) score.Position += offset; } } return await transformScores(index.Scores).ConfigureAwait(false); } catch (Exception ex) { Logger.Log($"Failed to fetch scores (room: {RoomId}, item: {PlaylistItem.ID}): {ex}"); return []; } } /// <summary> /// Transforms returned <see cref="MultiplayerScores"/> into <see cref="ScoreInfo"/>s. /// </summary> /// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param> private async Task<ScoreInfo[]> transformScores(List<MultiplayerScore> scores) { int[] allBeatmapIds = scores.Select(s => s.BeatmapId).Distinct().ToArray(); BeatmapInfo[] localBeatmaps = allBeatmapIds.Select(id => beatmapManager.QueryBeatmap(b => b.OnlineID == id)) .Where(b => b != null) .ToArray()!; int[] missingBeatmapIds = allBeatmapIds.Except(localBeatmaps.Select(b => b.OnlineID)).ToArray(); APIBeatmap[] onlineBeatmaps = (await beatmapLookupCache.GetBeatmapsAsync(missingBeatmapIds).ConfigureAwait(false)).Where(b => b != null).ToArray()!; Dictionary<int, BeatmapInfo> beatmapsById = new Dictionary<int, BeatmapInfo>(); foreach (var beatmap in localBeatmaps) beatmapsById[beatmap.OnlineID] = beatmap; foreach (var beatmap in onlineBeatmaps) { // Minimal data required to get various components in this screen to display correctly. beatmapsById[beatmap.OnlineID] = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmap.Difficulty), Metadata = { Artist = beatmap.Metadata.Artist, Title = beatmap.Metadata.Title, Author = new RealmUser { Username = beatmap.Metadata.Author.Username, OnlineID = beatmap.Metadata.Author.OnlineID, } }, DifficultyName = beatmap.DifficultyName, StarRating = beatmap.StarRating, Length = beatmap.Length, BPM = beatmap.BPM }; } // Validate that we have all beatmaps we need. foreach (int id in allBeatmapIds) { if (!beatmapsById.ContainsKey(id)) { Logger.Log($"Failed to fetch beatmap {id} to display scores for playlist item {PlaylistItem.ID}"); beatmapsById[id] = Beatmap.Value.BeatmapInfo; } } // Exclude the score provided to this screen since it's added already. return scores .Where(s => s.ID != Score?.OnlineID) .Select(s => s.CreateScoreInfo(ScoreManager, Rulesets, beatmapsById[s.BeatmapId])) .OrderByTotalScore() .ToArray(); } protected override void OnScoresAdded(ScoreInfo[] scores) { base.OnScoresAdded(scores); CentreSpinner.Hide(); RightSpinner.Hide(); LeftSpinner.Hide(); } /// <summary> /// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot. /// </summary> /// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param> /// <param name="pivot">The pivot.</param> /// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param> private static void setPositions(MultiplayerScores scores, MultiplayerScores? pivot, int increment) => setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment); /// <summary> /// Applies positions to all <see cref="MultiplayerScore"/>s referenced to a given pivot. /// </summary> /// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param> /// <param name="pivotPosition">The pivot position.</param> /// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param> private static void setPositions(MultiplayerScores scores, int pivotPosition, int increment) { foreach (var s in scores.Scores) { pivotPosition += increment; s.Position = pivotPosition; } } protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(itemBeatmap); private partial class PanelListLoadingSpinner : LoadingSpinner { private readonly ScorePanelList list; /// <summary> /// Creates a new <see cref="PanelListLoadingSpinner"/>. /// </summary> /// <param name="list">The list to track.</param> /// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param> public PanelListLoadingSpinner(ScorePanelList list, bool withBox = true) : base(withBox) { this.list = list; } protected override void Update() { base.Update(); float panelOffset = list.DrawWidth / 2 - ScorePanel.EXPANDED_WIDTH; if ((Anchor & Anchor.x0) > 0) X = (float)(panelOffset - list.Current); else if ((Anchor & Anchor.x2) > 0) X = (float)(list.ScrollableExtent - list.Current - panelOffset); } } } }