Path: blob/master/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Online.Leaderboards; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using osuTK; using osu.Game.Localisation; namespace osu.Game.Screens.Play.HUD { public partial class DefaultRankDisplay : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [Resolved] private ScoreProcessor scoreProcessor { get; set; } = null!; [SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))] public BindableBool PlaySamples { get; set; } = new BindableBool(true); private UpdateableRank rankDisplay = null!; private SkinnableSound rankDownSample = null!; private SkinnableSound rankUpSample = null!; private Bindable<double?> lastSamplePlayback = null!; private double lastChangeTime; private ScoreRank? displayedRank; private const int time_between_changes = 1500; public DefaultRankDisplay() { Size = new Vector2(70, 35); } [BackgroundDependencyLoader] private void load(SkinEditor? skinEditor, SessionStatics statics) { InternalChildren = new Drawable[] { rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")), rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")), rankDisplay = new UpdateableRank { RelativeSizeAxes = Axes.Both }, }; if (skinEditor != null) PlaySamples.Value = false; lastSamplePlayback = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime); } protected override void LoadComplete() { base.LoadComplete(); updateRank(scoreProcessor.Rank.Value); } protected override void Update() { base.Update(); var currentRank = scoreProcessor.Rank.Value; if (currentRank == displayedRank) return; if (Time.Current - lastChangeTime >= time_between_changes || scoreProcessor.HasCompleted.Value || currentRank == ScoreRank.F) updateRank(currentRank); } private void updateRank(ScoreRank rank) { rankDisplay.Rank = rank; // Check sample time separately to ensure two copies of the rank display don't both play samples on a change. bool enoughSampleTimeElapsed = !lastSamplePlayback.Value.HasValue || Time.Current - lastSamplePlayback.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME; // Also don't play rank-down sfx on quit/retry/initial update. if (displayedRank != null && rank > ScoreRank.F && PlaySamples.Value && enoughSampleTimeElapsed) { if (rank > displayedRank) rankUpSample.Play(); else rankDownSample.Play(); lastSamplePlayback.Value = Time.Current; } displayedRank = rank; lastChangeTime = Time.Current; } } }