Path: blob/master/osu.Game/Screens/SelectV2/FooterButtonOptions.cs
2264 views
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Screens.Footer; namespace osu.Game.Screens.SelectV2 { public partial class FooterButtonOptions : ScreenFooterButton, IHasPopover { [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private IBindable<WorkingBeatmap> beatmap { get; set; } = null!; [Resolved] private ISongSelect? songSelect { get; set; } [BackgroundDependencyLoader] private void load(OsuColour colour) { Text = SongSelectStrings.Options; Icon = FontAwesome.Solid.Cog; AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; Action = this.ShowPopover; } protected override void LoadComplete() { base.LoadComplete(); beatmap.BindValueChanged(_ => beatmapChanged(), true); } private void beatmapChanged() { this.HidePopover(); Enabled.Value = !beatmap.IsDefault; } public Framework.Graphics.UserInterface.Popover GetPopover() => new Popover(this, beatmap.Value) { ColourProvider = colourProvider, SongSelect = songSelect }; } }