Path: blob/master/osu.Game/Screens/SelectV2/PanelBeatmapStandalone.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Carousel; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class PanelBeatmapStandalone : Panel { public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 1.6f; [Resolved] private IBindable<RulesetInfo> ruleset { get; set; } = null!; [Resolved] private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private ISongSelect? songSelect { get; set; } [Resolved] private BeatmapManager beatmaps { get; set; } = null!; [Resolved] private OsuColour colours { get; set; } = null!; [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; private IBindable<StarDifficulty>? starDifficultyBindable; private CancellationTokenSource? starDifficultyCancellationSource; private PanelSetBackground beatmapBackground = null!; private OsuSpriteText titleText = null!; private OsuSpriteText artistText = null!; private PanelUpdateBeatmapButton updateButton = null!; private BeatmapSetOnlineStatusPill statusPill = null!; private ConstrainedIconContainer difficultyIcon = null!; private StarRatingDisplay starRatingDisplay = null!; private StarCounter starCounter = null!; private PanelLocalRankDisplay localRank = null!; private OsuSpriteText keyCountText = null!; private OsuSpriteText difficultyText = null!; private OsuSpriteText authorText = null!; private FillFlowContainer mainFill = null!; private Box backgroundBorder = null!; private BeatmapInfo beatmap => ((GroupedBeatmap)Item!.Model).Beatmap; public PanelBeatmapStandalone() { PanelXOffset = 20; } [BackgroundDependencyLoader] private void load() { Height = HEIGHT; Icon = difficultyIcon = new ConstrainedIconContainer { Size = new Vector2(12), Margin = new MarginPadding { Left = 4f, Right = 3f }, Colour = colourProvider.Background5, }; Background = backgroundBorder = new Box { RelativeSizeAxes = Axes.Both, }; Content.Children = new Drawable[] { beatmapBackground = new PanelSetBackground(), new FillFlowContainer { AutoSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Spacing = new Vector2(5), Margin = new MarginPadding { Left = 6.5f }, Direction = FillDirection.Horizontal, Children = new Drawable[] { localRank = new PanelLocalRankDisplay { Scale = new Vector2(0.8f), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, mainFill = new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Direction = FillDirection.Vertical, Padding = new MarginPadding { Bottom = 4.8f }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { titleText = new OsuSpriteText { Font = OsuFont.Style.Heading2.With(typeface: Typeface.TorusAlternate, weight: FontWeight.Bold), }, artistText = new OsuSpriteText { Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold), Padding = new MarginPadding { Top = -2 }, }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 2, Bottom = 2 }, Children = new Drawable[] { statusPill = new BeatmapSetOnlineStatusPill { Animated = false, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, TextSize = OsuFont.Style.Caption2.Size, Margin = new MarginPadding { Right = 4f }, }, updateButton = new PanelUpdateBeatmapButton { Scale = new Vector2(0.8f), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Margin = new MarginPadding { Right = 4f, Bottom = -1f }, }, keyCountText = new OsuSpriteText { Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Alpha = 0, }, difficultyText = new OsuSpriteText { Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Margin = new MarginPadding { Right = 3f }, }, authorText = new OsuSpriteText { Colour = colourProvider.Content2, Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft } } }, new FillFlowContainer { Direction = FillDirection.Horizontal, Spacing = new Vector2(3), AutoSizeAxes = Axes.Both, Children = new Drawable[] { starRatingDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Small, animated: true) { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Scale = new Vector2(0.875f), }, starCounter = new StarCounter { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Scale = new Vector2(0.4f) } }, } } } } } }; } protected override void LoadComplete() { base.LoadComplete(); ruleset.BindValueChanged(_ => updateKeyCount()); mods.BindValueChanged(_ => updateKeyCount(), true); Selected.BindValueChanged(s => Expanded.Value = s.NewValue, true); } protected override void PrepareForUse() { base.PrepareForUse(); var beatmapSet = beatmap.BeatmapSet!; beatmapBackground.Beatmap = beatmaps.GetWorkingBeatmap(beatmap); titleText.Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title); artistText.Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist); updateButton.BeatmapSet = beatmapSet; statusPill.Status = beatmap.Status; difficultyIcon.Icon = beatmap.Ruleset.CreateInstance().CreateIcon(); difficultyIcon.Show(); localRank.Beatmap = beatmap; difficultyText.Text = beatmap.DifficultyName; authorText.Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmap.Metadata.Author.Username); computeStarRating(); updateKeyCount(); } protected override void FreeAfterUse() { base.FreeAfterUse(); beatmapBackground.Beatmap = null; updateButton.BeatmapSet = null; localRank.Beatmap = null; starDifficultyBindable = null; starDifficultyCancellationSource?.Cancel(); } private void computeStarRating() { starDifficultyCancellationSource?.Cancel(); starDifficultyCancellationSource = new CancellationTokenSource(); if (Item == null) return; starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, starDifficultyCancellationSource.Token, SongSelect.DIFFICULTY_CALCULATION_DEBOUNCE); starDifficultyBindable.BindValueChanged(starDifficulty => { starRatingDisplay.Current.Value = starDifficulty.NewValue; starCounter.Current = (float)starDifficulty.NewValue.Stars; }, true); } protected override void Update() { base.Update(); if (Item?.IsVisible != true) { starDifficultyCancellationSource?.Cancel(); starDifficultyCancellationSource = null; } // Dirty hack to make sure we don't take up spacing in parent fill flow when not displaying a rank. // I can't find a better way to do this. mainFill.Margin = new MarginPadding { Left = 1 / starRatingDisplay.Scale.X * (localRank.HasRank ? 0 : -3) }; var diffColour = starRatingDisplay.DisplayedDifficultyColour; AccentColour = diffColour; starCounter.Colour = diffColour; backgroundBorder.Colour = diffColour; difficultyIcon.Colour = starRatingDisplay.DisplayedStars.Value > OsuColour.STAR_DIFFICULTY_DEFINED_COLOUR_CUTOFF ? colours.Orange1 : colourProvider.Background5; } private void updateKeyCount() { if (Item == null) return; if (ruleset.Value.OnlineID == 3) { // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel. ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); int keyCount = legacyRuleset.GetKeyCount(beatmap, mods.Value); keyCountText.Alpha = 1; keyCountText.Text = $"[{keyCount}K] "; } else keyCountText.Alpha = 0; } public override MenuItem[] ContextMenuItems { get { if (Item == null) return Array.Empty<MenuItem>(); List<MenuItem> items = new List<MenuItem>(); if (songSelect != null) items.AddRange(songSelect.GetForwardActions(beatmap)); return items.ToArray(); } } } }