// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Overlays; namespace osu.Game.Screens.SelectV2 { internal sealed partial class WedgeBackground : InputBlockingContainer { public float StartAlpha { get; init; } = 0.9f; public float FinalAlpha { get; init; } = 0.6f; public float WidthForGradient { get; init; } = 0.3f; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { new Box { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Width = 0.6f, Alpha = 0.5f, Colour = ColourInfo.GradientHorizontal(colourProvider.Background2, colourProvider.Background2.Opacity(0)), }, new Box { RelativeSizeAxes = Axes.Both, Width = 1 - WidthForGradient, Colour = colourProvider.Background5.Opacity(StartAlpha), }, new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Width = WidthForGradient, Colour = ColourInfo.GradientHorizontal(colourProvider.Background5.Opacity(StartAlpha), colourProvider.Background5.Opacity(FinalAlpha)), }, }; } } }