Path: blob/master/osu.Game/Skinning/DefaultSkinComponentsContainer.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Skinning { /// <summary> /// A container which can be used to specify default skin components layouts. /// Handles applying a default layout to the components. /// </summary> public partial class DefaultSkinComponentsContainer : Container { private readonly Action<Container>? applyDefaults; /// <summary> /// Construct a wrapper with defaults that should be applied once. /// </summary> /// <param name="applyDefaults">A function to apply the default layout.</param> public DefaultSkinComponentsContainer(Action<Container> applyDefaults) { RelativeSizeAxes = Axes.Both; this.applyDefaults = applyDefaults; } protected override void LoadComplete() { base.LoadComplete(); // schedule is required to allow children to run their LoadComplete and take on their correct sizes. ScheduleAfterChildren(() => applyDefaults?.Invoke(this)); } } }