// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Game.Configuration; namespace osu.Game.Skinning { /// <summary> /// A drawable which is intended to be serialised to <see cref="SerialisedDrawableInfo"/>. /// </summary> /// <remarks> /// This is currently used exclusively for serialisation to a skin, and leaned on heavily to allow placement and customisation in the skin layout editor. /// That said, it is intended to be flexible enough to potentially be used in other places we want to serialise drawables in the future. /// /// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable via <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>. /// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically. /// </remarks> public interface ISerialisableDrawable : IDrawable { /// <summary> /// Whether this component should be editable by an end user. /// </summary> bool IsEditable => true; /// <summary> /// In the context of the skin layout editor, whether this <see cref="ISerialisableDrawable"/> has a permanent anchor defined. /// If <see langword="false"/>, this <see cref="ISerialisableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity, /// If <see langword="true"/>, a fixed anchor point has been defined. /// </summary> bool UsesFixedAnchor { get; set; } void CopyAdjustedSetting(IBindable target, object source) { if (source is IBindable sourceBindable) { // copy including transfer of default values. target.BindTo(sourceBindable); target.UnbindFrom(sourceBindable); } else { if (!(target is IParseable parseable)) throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); parseable.Parse(source, CultureInfo.InvariantCulture); } } } }