// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Audio; using osu.Game.Configuration; using osu.Game.Localisation; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osuTK; namespace osu.Game.Skinning { public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [Resolved] private ScoreProcessor scoreProcessor { get; set; } = null!; [Resolved] private ISkinSource source { get; set; } = null!; [SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))] public BindableBool PlaySamples { get; set; } = new BindableBool(true); private readonly Sprite rankDisplay; private SkinnableSound rankDownSample = null!; private SkinnableSound rankUpSample = null!; private Bindable<double?> lastSamplePlayback = null!; private double timeSinceChange; private ScoreRank? displayedRank; private const int time_before_commit = 1500; public LegacyRankDisplay() { AutoSizeAxes = Axes.Both; AddInternal(rankDisplay = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); } [BackgroundDependencyLoader] private void load(SkinEditor? skinEditor, SessionStatics statics) { AddRangeInternal(new Drawable[] { rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")), rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")), }); if (skinEditor != null) PlaySamples.Value = false; lastSamplePlayback = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime); } protected override void LoadComplete() { base.LoadComplete(); updateRank(scoreProcessor.Rank.Value); } protected override void Update() { base.Update(); var currentRank = scoreProcessor.Rank.Value; if (currentRank == displayedRank) { timeSinceChange = 0; return; } if ((timeSinceChange += Time.Elapsed) >= time_before_commit || scoreProcessor.HasCompleted.Value || currentRank == ScoreRank.F) updateRank(currentRank); } private void updateRank(ScoreRank rank) { var texture = source.GetTexture($"ranking-{rank}-small"); rankDisplay.Texture = texture; if (texture != null && displayedRank != null) { var transientRank = new Sprite { Texture = texture, Blending = BlendingParameters.Additive, Anchor = Anchor.Centre, Origin = Anchor.Centre, BypassAutoSizeAxes = Axes.Both, }; AddInternal(transientRank); transientRank.FadeOutFromOne(500, Easing.Out) .ScaleTo(new Vector2(1.625f), 500, Easing.Out) .Expire(); } // Check sample time separately to ensure two copies of the rank display don't both play samples on a change. bool enoughSampleTimeElapsed = !lastSamplePlayback.Value.HasValue || Time.Current - lastSamplePlayback.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME; // Also don't play rank-down sfx on quit/retry/initial update. if (displayedRank != null && rank > ScoreRank.F && PlaySamples.Value && enoughSampleTimeElapsed) { if (rank > displayedRank) rankUpSample.Play(); else rankDownSample.Play(); lastSamplePlayback.Value = Time.Current; } displayedRank = rank; timeSinceChange = 0; } } }